Braided Hell
WASD or Arrows to move
Q or Space to rewind time
collect hearts, avoid bullets (duh)
(green objects aren't affected by rewind)
R to Reset (or just hold Q until you're at the beginning again)
Made in 3 hours for a gamejam
stop playing when bored
(Bonus Playful Options:
press 1 to turn the player green
press 2 to turn the player back again
press 3 to force all spawned objects to be green
press 4 to force all spawned objects to be non-green)
Status | Prototype |
Platforms | HTML5 |
Author | klianc |
Genre | Action |
Tags | Bullet Hell, Time Travel |
Comments
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This is actually really fun! Though if you want to continue working on this I'd suggest making the player a different color altogether like blue or something.
And I think I found two bugs:
Very fun though and really impressive for a game made in 3 hours :)
Thanks for the feedback!
And these aren't bugs. Green objects aren't affected by rewind, so when they are destroyed, they stay destroyed. That works exactly as intended. And enemies don't have hitboxes (no matter what color the player is). I know it's not obvious, but that's just how it is.
Ahh, okay, I guess I just made the assumption that the red player dies when colliding with enemies because I collided with enemies just as they spawned bullets, sorry 😂